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- on mouseDown
- set cn to the castNum of sprite the clickOn
- set the castNum of sprite the clickOn to cn + 1
- updateStage()
- pageup()
- repeat while the stillDown
- if rollOver(the clickOn) then
- pageup()
- end if
- end repeat
- set the castNum of sprite the clickOn to cn
- updateStage()
- indicateoff()
- end
-